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 Call Of The Dead Easter Egg Text Tutorial (Multiplayer)

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PostSubject: Call Of The Dead Easter Egg Text Tutorial (Multiplayer)   Call Of The Dead Easter Egg Text Tutorial (Multiplayer) EmptySat Sep 24, 2011 1:48 am

Step 1:
Turn the power on.

To turn the power on, you'll need to raise a good amount of points where you spawn.
When you have about 5000+ points, head to the right and you'll find a
pile of debris that costs 750. Clear the debris and head up the ship.
Once on the ship there is a stairway blocked by more debris which also
costs 750, clear that and head up. Take a right from the stairway and
continue until you're in a control room where the random box spawns
occasionally; there is a stairway on the left side of that room if youre
looking with your back to the windows. Head up that staircase, take a
left, and there will be yet another door to buy. After you buy it, walk
in and the power switch will be to your left on the wall.

Step 2:
Find the door and knife it a few times.

The door you'll need to be finding is in the house attached to the
lighthouse, which is home to PhD Flopper. There are a few ways to get to
this house.
1.
One way is to zip-line from the boat down to spawn, and head up through
the cave. Once in the cave, follow the caves path until you're at a
balcony with an MP5K on it. Face the MP5K and take a left, go up the
first set of stairs, and another set of stairs literally right after
that. Once on the outside of the light house, there is a staircase that
leads up to the lighthouse to your left, and theres a stairway that goes
downward to your right and a little bit ahead of you, take that
staircase down and take a left and you'll be in a room facing PhD
Flopper. To your right there is another staircase leading down into
another room, walk down the steps and take a right. Go forward a little
until you see a metal door to your left. That's the door you'll be
interacting with.

2.
Another quicker way is to take the flinger over to the outside of the
lighthouse. You'll need to clear the debris, allowing you to get to the
lighthouse first. The flinger is located on the ship, on the second
floor right where the M16 is. All you have to do is stand on the
platform right in front of the M16 and you'll be catapaulted to the
lighthouse. Once outside, follow the stairs down into the PhD flopper
room and take the stairs to your left down, hang a right, travel forward
a bit, turn left and face the door and you're there.
Once you're facing the door which looks a bit futuristic and metal,
knife it 2-4 times until you hear Tank, Nikolai, Takeo, and Richtofen
speak.

Step 3:
Find the fuse.

The fuse is pretty simple to find and its extremely close the room with
the door. After the crew is done talking, head up the stairs to your
right to the PhD Flopper room, in there will be a desk next to flopper, a
desk to the opposite wall and a metal cabinet on the wall to across
from the window where zombies can break in. The fuse will either be on
one of the desks, or leaning up against the cabinet. The fuse looks like
a dark tube, and once you find it, hold X to pick it up. Once you have
it, head back down the stairs to the door where the crew is behind, and
you'll find a control panel type mechanism to the right of it. Look at
the mechanism and hold X to place the fuse. Knife the door just to be
sure you've let them know you placed the fuse.

Step 4:
Locate the generators and destroy them.

After you place the fuse and the crew is done with what they have to say, there are 4 generators to locate and destroy.
1st Generator:
Right in front of the door where the crew is hidden behind. You'll see
the top dome part glowing red, put something explosive on the top to
destroy it; i.e. Semtex, Scavenger shot, Crossbow shot.
2nd Generator:
Behind the Stamin-Up room. Head down the spiral steps of the light house
to the very bottom floor and there is a door that you have to buy that
leads behind the lighthouse. Once you bought the door, head out and you
can either go right, down a slide, or go forward down a hill. Go forward
down the hill and cross the lake and go to the right and you'll find a
house similar to the Shi No Numa huts. Go inside and go to the left,
there will be a room with a window that zombies can break through. Look
through the window and to the right a bit and you'll see another
generator with a glowing red light on the top. Shoot the top with a
Crossbow, Scavenger, or throw a Semtex on it and make sure you hit the
top so the Red Light disappears.
3rd Generator:
Head out to the very front of the lighthouse door with the AK-74u right
next to it. Head forward and to the left a bit and you'll stumble upon
more debris. Buy the debris and head forward a bit, but make sure you
keep an eye to your right to see where the generator is, its between two
big glaciers and it has a bright red light so you can't miss it.
4th Generator:
Head to the spawn and to the left to go up the ship. Head forward until
you reach the side of the ship and look out to the bottom a bit and to
the right, the generator will be on the bottom of the ice. Make sure the
generators light goes out from explosion.

Step 5:
Locate the Vodka.

After destroying the generators, head back to the room and press X on
the door to activate the next step. The crew will tell you that they
need Vodka. The vodka could be in any of these three locations.
1st Location:
Literally right on top of the PhD Flopper room. Head out of the PhD
Flopper room and head up the stairs to where there is a staircase
leading into the light house. Right next to where the random box
occasionally is, there is a railing that connects for a corner, if it's
there, have a teammate stand below it while you knife it, and I'm not
sure if they need to but have them press X as soon as it falls on them
just in case.
2nd Location:
Between the power part of the ship and the Jugger-Nog part there is a
bridgeway that you can jump down, there is ice with vodka in it on that
bridge. Have a teammate stand directly below on the floor with the flare
to catch it after you knife it.
3rd Location:
The zip-line going from lighthouse to the ship. Right where you jump to
get on the lighthouse there is an opening where you can jump down to get
to the entrance to the lighthouse, the vodka is in ice on that open
part. Have a teammate stand below and catch it as you knife it.
Once you or your teammates have the Vodka, head back to the door with
the crew behind it. Once at the door, there is a tube to the left of the
door, hold X to send the vodka in.

Step 6:
Find the Golden Rod with Fingers.

You’ll need to change the dialers inside of the lighthouse. These dials
are found on the walls in the lighthouse, each floor has it’s own dial.
The numbers are 2 - 7 - 4 - 6 (from top to bottom). The easiest method
is to start from the first one. When the first is "2", change the third
dial until you get a "7" in the second dial. Then change the fourth dial
until you get a "6". The next step is to change the second dial until
you get a 4" in the third dial. Change the first dial until you get the
"2" and the "7" again. As you can see, the first is connected to the
second, the second is connected to the first and the third, the third is
connected to the second and the fourth, and the fourth is connected to
the third.

Once you’ve done that, activate the 4 radios that make strange noises in the correct order.
1st:
In the room on the ship below the electricity room
2nd:
In the Stamin-Up room behind the lighthouse, when you enter you’ll have
to go to the right and in the corner there will be a barrel looking
object with a radio on top.
3rd:
Inside a traincar looking wagon at the end of where the lighthouse zipline takes you on the second half of the ship.
4th:
Near the door you’ve been interacting with that holds the crew.

Next you’ll have to go to the ships cabin. There are a few levers and a
wheel under the window in the top floor. They’re on the right side of
the window. Move down the left lever 1 time. Next you’ll have to move
down the right lever 3 times. Lastly, move the wheel 2 times to the
right. If you’ve done it correctly a green light will come from the
floor in the lighthouse. After that you’ll have to activate the 4 fog
horns in the correct order. There are two couples of fog horns (two are
close to the lighthouse, two are close to the slide).
1st:
First couple, far from the light.
2nd:
Second couple, next to the slide.
3rd:
First couple, close to the light.
4th:
Second couple, far from the slide.
After that, youll need a VR-11 and you have to transform a zombie into a
human near the green light. Shoot him with the Ray Gun or Scavenger.
After you shot the human that was once a zombie, it will drop the golden
rod, retrieve it from the bottom of the stairs and head back to the
door that holds the crew and give it to them.

Step 7:
Get Your WunderWaffe and Acheivement.
Once you're back at the door with the crew, put the GoldenRod where you
sent the Vodka up, and they will speak. The fuse will blow and all
you'll have to do is knife it and they should start speaking again.
After they're done talking, you'll have a powerup pop up right outside
the door that looks like a Death Machine, but it's really a WunderWaffe.
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Call Of The Dead Easter Egg Text Tutorial (Multiplayer) Empty
PostSubject: Re: Call Of The Dead Easter Egg Text Tutorial (Multiplayer)   Call Of The Dead Easter Egg Text Tutorial (Multiplayer) EmptySat Sep 24, 2011 5:14 am

Very Nice post , ill have to try this out when i get the map packs
i know i'm behind but i didn't care to much for black ops
as i will for Mw3
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