Posts : 182 Join date : 2011-07-25 Age : 32 Location : NEW MILTON
Subject: FortressCraft 1.1 OUT SOON Thu Sep 22, 2011 10:04 am
1.1 pre-alpha is now in peer review.
Well, so much for 'first major patch'.
This lists the planned work; some might make it into an earlier patch, and some might slip to a later patch.
Pre-alpha release
- New custom object behaviours: -- factory -- beamemitter -- conveyor -- conveyorfast -- jumppad -- pressurepad - Physics objects! (aka 'doodads') - Custom object behaviours now configurable without a keyboard or chatpad - Antigriefing measures (both server and clients) - Now with wings!
-And the more boring bits:
green laser activated sfx banhammer sfx fixed game mode crashes reset tutorial option builder held model builder now client only remove setnamemenu from clients fixed network lock in main thread builder model update help verify votes regularly updated version ensured custom blocks face along the digger vector, not the player! added default factory model anti-griefing measures anti forcevote measures dev power improvements herobrine added cooldown on raygun 5 min delay on voting beam removal. striped beam collision
- Planned for 1.1 Alpha - New custom object behaviours: --Lookat
- Divest physics and graphics again, allowing many many more blocks live in ram - Camoflagued Caulking - Spleef arenas rebuild themselves after play - Fix Hunt, Spleef and Freeze crash - Lil builder - Fill block - 8 way lighting system - Flying digger - Flying builder - Splitscreen - Teleporters - Prisms and Mirrors for lasers
- Completed
-Beam rendering -Improved particles for Incursion mode -Incursion droppods, robots Back to top