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 wht gonna be in mw3

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Posts : 182
Join date : 2011-07-25
Age : 26
Location : NEW MILTON

PostSubject: wht gonna be in mw3   Fri Sep 23, 2011 12:34 am

I thought i might as well make one. I'll be adding ideas as i get them. I'd like credit if you use any of my ideas.
Any Feedback is appreciated!
Index
Unlocking (XX1)
Weapon Information (XX2)
Gun Stats (XX3)
Attachments Information (XX4)
Equipment (XX5)
Killstreaks (XX6)
Gamemodes (XX7)
Perk Information and Tiering (XX8)
Prestige (XX9)
Customization (XX10)
Class Examples (XX11)
Scoring (XX12)

Unlocking (XX1)
Overview
Weapons are unlocked by leveling up. Perks are unlocked by completing the action it helps a certain number of times(I.e. reload 50 times to unlock Sleight of Hand.) Killstreaks are unlocked the same as Modern Warfare 2. Attachments are separated into tiers. Optic(Red dot sight, Holographic, Thermal, ACOG, etc) Muzzle(suppressor and grip) Underbarrels, Magazines(Extended Magazines and Dual Magazines) and Ammo(Slugs and Incendiary rounds, For shotguns) To unlock the next attachment in a tier, you have to get a certain amount of kills while using the previous attachment. Akimbo is unlocked after getting 75 kills with applicable weapons. CoD points buy pictures and layers to use for Emblems. Layers for Emblems are unlocked by doing certain challenges. I.e layer one is unlocked by getting 300 kills, while layer two is unlocked by captures 25 flags in Domination.
Weapon, Perk, and Attachment Unlocking

Weapon Unlocking
[U]Assault Rifles[/B]
(Default)M16A4
(Default)Stoner 63
Level 8- Tavor
Level 13-Steyr AUG
Level 17-AK47
Level 21-M4A1
Level 26-K11
Level 28-AKS-74u
Level 31-FN FAL
Level 34-Scar-L
Level 37-Galil MAR
Level 42-FAMAS G2
Level 47=G11
Level 51-HK G36

Sub-machine Guns
(Default)Star Z84
(Default) MSMC
Level 5-MP5
Level 10-Beretta M12
Level 13-PS90
Level 16-Kriss Super V
Level 19-M4 Spectre
Level 23-Steyr TMP
Level 25-UMP-40
Level 30-Daewoo K7
Level 34-MPL
Level 39-Uzi Pro
Level 45-PM-98
Level 50-PP-63

Light Machine Guns
(Default) M60E4
Level 11-HK-23E
Level 17-AUG HBAR
Level 28-RPD
Level 36-M240E6
Level 40-Ares Shrike
Level 47-Pecheneg


Shotguns
(Default) Vepr 12
Level 9-Fabarm SAT-8
Level 14-USAS 12
Level 22-Saiga 12
Level 29-Safir T-14
Level 36-SPAS-12
Level 43-Bekas

Sniper Rifles
(Default) GALATZ
Level 6-Steyr SSG 08
Level 15-DSR
Level 24-VR1
Level 33-Barrett M90
Level 38-TPG-1
Level 49-OSV-96

Specials
(Default) Riot shield
Prestige rank 6-M2A1-7

Secondaries
Pistols
(Default) Jericho 941
Level 9-Sig Saur P220
Level 18-Glock 19
Level 25-Ruger GP-100
Level 30-Beretta 9000S
Level 34-ASP
Level 40-Desert Eagle
Level 44-Colt Anaconda
Level 49-Taurus PT940

Launchers
(Default) AT4
Level 8-M79 Thumper
Level 22-RPG-29
Level 30-M9 Bazooka

Specials
Level 12-Ballistic Knife
Level 18-Crossbow
Level 28-Machete

Perk Unlocking
**Pro has to be unlocked before players can begin the Elite Challenge**
Bling-Unlock three attachments for any gun
-Pro: Earn 50 kills with a secondary
--Elite: Get 25 kills with lethal grenades
Sleight of Hand-Get a kill after reloading 10 times
-Pro: Get 200 kills while ADS
--Elite: Reload and finish off an enemy you injured 15 times
Ordinance Training- Kill 3 enemies through walls
-Pro: Earn 100 kills with Pump-action shotguns or Bolt-action Snipers
--Elite: Finish off an enemy you injured with a lethal grenade 25 times
Lightweight-Capture 5 objectives
-Pro: Escape death 10 times
--Elite: Melee 20 enemies/ Get 50 kills with Sub-Machine Guns.
Ninja-Stab an enemy in the back
-Pro: Melee 15 enemies
--Elite: Plant 20 bombs

Ghillie- Get 10 One Shot, One Kill Medals
-Pro: Get 30 kills while the enemy has a UAV, Upgraded UAV, or Satellite Uplink
--Elite: Destroy 40 enemy aircraft with a Non-killstreak launcher/ Get 25 kills while looking through a Thermal Scope
Armory-Get 10 kills with an enemy weapon
-Pro: Get 250 kills while carrying two primary weapons
--Elite: Shoot an enemy and switch before finishing them off 5 times.
Veteran-Kill 5 enemies after falling
-Pro: Kill 15 enemies with a fragmentation that doesn't touch the ground(Cook it)
--Elite: Earn 8 head shots in one match.
Polarized Contacts-Kill 5 enemies stunned by your flash or stun grenade
-Pro: Kill 20 enemies poisoned by your Tear Gas
--Elite: Kill 3 enemies with a tactical grenade
Flak Jacket-Survive 5 explosions
-Pro: Use the Napalm Strike 10 times
--Elite: Get a kill with a thrown back grenade

Marathon-Sprint 2 miles
-Pro: Sprint 13.1 miles
--Elite: Get 200 kills after sprinting
Hacker-Destroy a piece of enemy equipment
-Pro: Kill 50 enemies within the range of you motion sensor/jammer
--Elite: Hijack 2 enemy crates
Steady Aim-Get 20 hipfire kills
-Pro: Get 25 kills while holding your breath
--Elite: Melee 6 enemies in one life
Hardline-Earn 5 killstreaks
-Pro: Share a Care Package 10 times
--Elite: Earn 12 killstreaks in one match
Scavenger-Get two kills with Throwing weapons in one life
-Pro: Resupply 200 times
--Elite: Get 10 kills with a resupplied grenade or throwing weapon

Attachment Unlocking
Optics
-Red Dot Sight-25 kills while ADS
-Upgraded Iron Sights-75 kills while ADS
-ACOG Sight-150 kills while ADS
-Thermal Sight-30 kill while ADS with an ACOG Sight equipped
-Variable Zoom Scope- 50 one Shot, One Kill medals/default for crossbow
-Holographic Sight-Unlock all optics for the weapon
Magazines
-Taped Magazines- Earn 20 kills after reloading(without Sleight of Hand equipped)
-Extended Magazines- Earn 75 kills with Taped Magazines attached
Muzzle
-Suppressor- Earn 5 multikills
-Grip- Earn 15 headshots
-Bipod-Earn 15 longshot medals
Underbarrel
-Masterkey Shotgun- Pistol-whip 5 enemies
-Flamethrower- Earn 50 hip-fire kills
-Bayonet- Melee 20 enemies
-M203- Earn 10 kills with each underbarrel attachment
Ammunition
-Slugs- Kill 50 enemies in one shot
-Incendiary Rounds- Earn 25 kills while using the slug attacchment
-Explosive tips- Earn 10 kills with the crossbow
-Combustion Arrows- Earn 10 kills with explosive-tipped bolts
-GPS Tracking Arrows- Earn 50 kills with the crossbow
Tactical
-Tactical Knife Earn 75 kills with a pistol
-Folding Buttstock- Earn 5 headshots while hip-firing
-Akimbo- Earn 75 hip-fire kills
-Flashlight- Unlocked by default
Riot Shield
-Ruger- Absorb 15,000 points of damage with the Riot Shield
-Machete- Bash 15 enemies to death with the Riot Shield

Weapons- (XX2)
Assault Rifles
Tavor(Tar 21)
Steyr AUG
AKS-74u
M4A1
AK47
Scar-L
Stoner
Galil MAR(Micro-Galil)
HK G36 Here's a link.
G11(Full auto)
FN FAL(Semi-auto)
FAMAS G2(Burst)
M16A4(Burst)
K11(Burst)

Sub-machine Guns
PP-63
Uzi Pro
Modern Sub Machine Carbine(MSMC)
Beretta M12
Kriss Super V
Steyr TMP
MP5
UMP-40
M4 Spectre
Star Z84
MPL
PS90
PM-98
Daewoo

Light Machine Guns
Ares Shrike
M60E4
AUG HBAR
RPD
HK-23E
Pecheneg
M240E6

Shotguns
USAS 12
Vepr 12
Safir T-14
Saiga 12
Bekas
SPAS-12
Fabarm SAT-8

Sniper Rifles
Barrett M90(bolt-action)
DSR(bolt action)
Steyr SSG 08(bolt action)
OSV-96
VR1
TPG-1
Galil Sniper Rifle(GALATZ)

Specials
Riot shield
M2A1-7(Prestige Weapon)


Secondaries
Pistols
Glock 19
Jericho 941(baby Deagle)
Beretta 9000S
Taurus PT940
Desert Eagle
ASP
Sig Saur P220
Colt Anaconda
Ruger GP-100

Launchers
RPG-29
M79 Thumper
AT4
M9 Bazooka

Specials
Ballistic Knife
Crossbow
Machete

Other Weapons(Campaign?)
MAC M1931
Kord 12.7

Gun Stats (XX3)
NOTE- Gun stats such as RPM are not the RPM of the guns in real life.
I don't want to get into too much detail so I can make it as balanced as possible.
Assault Rifles
**All Assault Rifles move at 97% speed**
Tavor(Tar 21)
Damage: 35-30
Firing rate: 800 RPM
Range: Damage dropoff at 50 yards
Recoil: Medium High, unpredictable
Magazine size: 30 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Thermal Sight
-Extended Magazines(45 rounds)
-Taped Magazines
-Suppressor
-Masterkey Shotgun
-Flamethrower
-M203
-Bayonet
Steyr AUG
Damage: 40-35
Firing rate: 650 RPM
Range: Damage dropoff at 60 yards
Recoil: Low, vertical bounce
Magazine size: 42 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Thermal Sight
-Taped Magazines
-Suppressor
-Masterkey Shotgun
-Flamethrower
-M203
-Bayonet
AKS-74u
Damage: 35-30
Firing rate: 735 RPM
Range: Damage dropoff at 50 yards
Recoil: Medium, diagonal to the right
Magazine size: 20 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Thermal Sight
-Extended Magazines(30 rounds)
-Taped Magazines
-Suppressor
-Masterkey Shotgun
-Flamethrower
-M203
-Bayonet
M4A1
Damage: 35-25
Firing rate: 850 RPM
Range: Damage dropoff at 45 yards
Recoil: Medium High, Unpredictable
Magazine size: 30 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Thermal Sight
-Extended Magazines(45 rounds)
-Taped Magazines
-Suppressor
-Masterkey Shotgun
-Flamethrower
-M203
-Bayonet
AK47
Damage: 40-35
Firing rate:600 RPM
Range: Damage dropoff at 65 yards
Recoil: Low, vertical kick
Magazine size: 30 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Thermal Sight
-Extended Magazines(45 rounds)
-Taped Magazines
-Suppressor
-Masterkey Shotgun
-Flamethrower
-M203
-Bayonet
Scar-L
Damage: 40-30
Firing rate: 600 RPM
Range: Damage dropoff at 65 yards
Recoil: Very low, Diagonal to the left
Magazine size: 20 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Thermal Sight
-Extended Magazines(30 rounds)
-Taped Magazines
-Suppressor
-Masterkey Shotgun
-Flamethrower
-M203
-Bayonet
Stoner 63
Damage: 35-25
Firing rate: 900 RPM
Range: Damage dropoff at 40 yards
Recoil: Very high, Unpredictable
Magazine size: 30 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Thermal Sight
-Extended Magazines(45 rounds)
-Taped Magazines
-Suppressor
-Masterkey Shotgun
-Flamethrower
-M203
-Bayonet
Galil MAR(Micro-Galil)
Damage: 40-35
Firing rate: 750 RPM
Range: Damage dropoff at 40 yards
Recoil: Low, Diagonal to the right
Magazine size: 35 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Thermal Sight
-Extended Magazines(50 rounds)
-Taped Magazines
-Suppressor
-Masterkey Shotgun
-Flamethrower
-M203
-Bayonet
HK G36
Damage: 40-25
Firing rate: 750 RPM
Range: Damage dropoff at 55 yards
Recoil: Medium, Unpredictable
Magazine size: 30 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Thermal Sight
-Extended Magazines(45 rounds)
-Taped Magazines
-Suppressor
-Masterkey Shotgun
-Flamethrower
-M203
-Bayonet
G11
Damage: 45-40
Firing rate: 525 RPM
Range: Damage dropoff at 80 yards
Recoil: Medium low, Vertical
Magazine size: 45 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Thermal Sight
-Suppressor
-Masterkey Shotgun
-Flamethrower
-M203
-Bayonet
FN FAL
Damage: 55-45
Firing rate: Semi-auto
Range: Damage dropoff at 45 yards
Recoil: Depends on firing speed, circular recoil
Magazine size: 20 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Thermal Sight
-Extended Magazines(30 rounds)
-Taped Magazines
-Suppressor
-Masterkey Shotgun
-Flamethrower
-M203
FAMAS G2
Damage: 35-25
Firing rate: 3 Round Burst
Range: Damage dropoff at 70 yards
Recoil: Moderate low, vertical
Magazine size: 24 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Thermal Sight
-Extended Magazines(36 rounds)
-Taped Magazines
-Suppressor
-Masterkey Shotgun
-Flamethrower
-M203
-Bayonet
M16A4
Damage: 40-20
Firing rate: 3 Round Burst
Range: Damage dropoff at 35 yards
Recoil: Moderate, Slightly to the right
Magazine size: 30 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Thermal Sight
-Extended Magazines(45 rounds)
-Taped Magazines
-Suppressor
-Masterkey Shotgun
-Flamethrower
-M203
-Bayonet
K11
Damage: 30-25
Firing rate: 3 Round Burst
Range: Damage dropoff at 80 yards
Recoil: Extremely low, small vertical bounce after third bullet
Magazine size: 30 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Thermal Sight
-Extended Magazines(45 rounds)
-Suppressor
-Masterkey Shotgun
-Flamethrower
-M203
-Bayonet

Sub-machine guns
PP-63
Damage: 40-20
Firing rate: 750 RPM
Range: Damage dropoff at 30 yards
Recoil: Moderate low, Random
Magazine size: 20 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Extended Magazines(30 rounds)
-Grip
-Suppressor
-Rapid Fire
-Akimbo
Uzi Pro
Damage: 30-20
Firing rate: 1050 RPM
Range: Damage dropoff at 30 yards
Recoil: Very high, Vertical
Magazine size: 25 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Grip
-Suppressor
-Rapid Fire
Modern Sub Machine Carbine(MSMC)
Damage: 50-20
Firing rate: 700 RPM
Range: Damage dropoff at 15 yards
Recoil: None
Magazine size: 30 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Taped Magazines
-Grip
-Suppressor
-Rapid Fire
-Akimbo
Beretta M12
Damage: 40-25
Firing rate: 550 RPM
Range: Damage dropoff at 35 yards
Recoil: Light, Diagonal to the right
Magazine size: 40 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Grip
-Suppressor
-Rapid Fire
Kriss Super V
Damage: 25-20
Firing rate: 1100 RPM
Range: Damage dropoff at 23 yards
Recoil: High, Vertical
Magazine size: 28 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Taped Magazines
-Grip
-Suppressor
-Rapid Fire
-Akimbo(14 rounds in each)
Steyr TMP
Damage: 30-20
Firing rate: 900 RPM
Range: Damage dropoff at 25 yards
Recoil: Moderate, slightly to the right
Magazine size: 20 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Extended Magazines(30 rounds)
-Taped Magazines
-Grip
-Suppressor
-Rapid Fire
-Akimbo
MP5
Damage: 35-20
Firing rate: 2 Round Burst
Range: Damage dropoff at 30 yards
Recoil: Moderate high, Vertical
Magazine size: 30 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Extended Magazines(45 rounds)
-Taped Magazines
-Grip
-Suppressor
-Akimbo
UMP-40
Damage: 40-20
Firing rate: 650 RPM
Range: Damage dropoff at 25 yards
Recoil: Moderate, to the left
Magazine size: 25 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Grip
-Suppressor
-Rapid Fire
-Akimbo
M4 Spectre
Damage: 35-25
Firing rate: 850 RPM
Range: Damage dropoff at 20 yards
Recoil: High, Random
Magazine size: 50 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Grip
-Suppressor
-Rapid Fire
Star Z84
Damage: 35-25
Firing rate: 550 RPM
Range: Damage dropoff at 40 yards
Recoil: High, Vertical
Magazine size: 25 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Extended Magazines(40 rounds)
-Grip
-Suppressor
-Akimbo
MPL
Damage: 40-15
Firing rate: 550 RPM
Range: Damage dropoff at 17 yards
Recoil: Extremely low, Kicks to the right
Magazine size: 32 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Extended Magazines(48 rounds)
-Taped Magazines
-Grip
-Suppressor
-Rapid Fire
PS90
Damage: 25-20
Firing rate: 950 RPM
Range: Damage dropoff at 45 yards
Recoil: Moderate low, Kicks to the right
Magazine size: 50 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Grip
-Suppressor
-Rapid Fire
-Akimbo
PM-98
Damage: 40-30
Firing rate: 770 RPM
Range: Damage dropoff at 35 yards
Recoil: Low, Random
Magazine size: 20 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Extended Magazines(30 rounds)
-Taped Magazines
-Grip
-Suppressor
-Rapid Fire
-Akimbo
Daewoo K7
Damage: 35-20
Firing rate: 1100 RPM
Range: Damage dropoff at 27 yards
Recoil: Very High, Random
Magazine size: 30 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Taped Magazines
-Grip
-Suppressor
-Akimbo

Light Machine Guns
**All Light Machine Guns move at 87.5% speed**
Ares Shrike
Damage: 35
Firing rate: 700 RPM
Range: Damage dropoff at 25 yards
Recoil: Moderate, Random
Magazine size: 80 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Thermal Sight
-Extended Magazines(160 rounds)
-Grip
-M203(Adds kick, slows reload)
-Bipod
M60E4
Damage: 40
Firing rate: 550 RPM
Range: No damage dropoff
Recoil: Moderate low, Random
Magazine size: 100 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Thermal Sight
-Extended Magazines(200 rounds)
-Grip
-Bipod
AUG HBAR
Damage: 35
Firing rate: 680 RPM
Range: No damage dropoff
Recoil: Very low, kicks to the right
Magazine size: 42 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Thermal Sight
-Extended Magazines(84 rounds)
-Taped Magazines
-Grip
-Bipod
RPD
Damage: 40
Firing rate: 650 RPM
Range: No damage dropoff
Recoil: Moderate high, Random
Magazine size: 100 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Thermal Sight
-Extended Magazines(200 rounds)
-Grip
-Bipod
HK-23E
Damage: 35
Firing rate: 800 RPM
Range: No damage dropoff
Recoil: Low, Kicks to the right slightly
Magazine size: 50 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Thermal Sight
-Extended Magazines(100 rounds)
-Taped Magazines
-Grip
-Bipod
Pecheneg
Damage: 40
Firing rate: 650 RPM
Range: No damage dropoff
Recoil: Low, Vertical kick
Magazine size: 60 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Thermal Sight
-Extended Magazines(120 rounds)
-Grip
-Bipod
M240E6
Damage: 35-30
Firing rate: 950 RPM
Range: Damage dropoff at 100 yards
Recoil:Moderate low, Steep right kick
Magazine size: 100 rounds
Attachments Available:
-Red Dot Sight
-Holographic Sight
-ACOG Sight
-Thermal Sight
-Extended Magazines(200 rounds)
-Grip
-bipod

Shotguns
Pellet Damage/Slug Damage
USAS 12
Damage: 30-10/80
Firing rate: Semi-automatic
Range: Damage dropoff at 15 yards
Magazine size: 10 rounds
Attachments Available:
-Red dot sight
-ACOG Sight
-Slugs
-Incendiary Rounds
-Grip
-Suppressor
Vepr 12
Damage: 30-10/80
Firing rate: Semi-automatic
Range: Damage dropoff at 15 yards
Magazine size: 8 rounds
Attachments Available:
-Red dot sight
-ACOG Sight
-Slugs
-Incendiary Rounds
-Grip
-Suppressor
Safir T-14
Damage: 30-10/80
Firing rate: Semi automatic
Range: Damage dropoff at 15 yards
Magazine size: 10 rounds
Attachments Available:
-Red dot sight
-ACOG Sight
-Slugs
-Incendiary Rounds
-Grip
-Suppressor
-Akimbo
Saiga 12
Damage: 30-10/80
Firing rate: Semi automatic
Range: Damage dropoff at 10 yards
Magazine size: 8 rounds
Attachments Available:
-Red dot sight
-ACOG Sight
-Slugs
-Incendiary Rounds
-Grip
-Suppressor
-Akimbo
Bekas
Damage: 20-10
Firing rate: Fully automatic
Range: Damage dropoff at 10 yards
Magazine size: 6 rounds
Attachments Available:
-Red dot sight
-ACOG Sight
-Incendiary Rounds
-Grip
-Suppressor
SPAS-12
Damage: 40-10/90
Firing rate: Pump action
Range: Damage dropoff at 15 yards
Magazine size: 8 rounds
Attachments Available:
-Red dot sight
-ACOG Sight
-Slugs
-Incendiary Rounds
-Grip
-Suppressor
Fabarm SAT-8
Damage: 40-10/90
Firing rate: Pump Action
Range: Damage dropoff at 15 yards
Magazine size: 7 rounds
Attachments Available:
-Red dot sight
-ACOG Sight
-Slugs
-Incendiary Rounds
-Grip
-Suppressor

Sniper Rifles
**Bolt-Action Snipers have higher multipliers**
Barrett M90
Damage: 70
Firing Rate: Bolt-Action
Range: No damage dropoff
Magazine Size: 5 rounds
Attachments Available:
-ACOG Scope
-Thermal Scope
-Variable Zoom Scope
-Suppressor
-Extended Mags(10 rounds)
-Bipod
DSR
Damage: 75
Firing Rate: Bolt-Action
Range: No damage dropoff
Magazine Size: 3 rounds
Attachments Available:
-ACOG Scope
-Thermal Scope
-Variable Zoom Scope
-Suppressor
-Extended Mags(6 rounds)
-Bipod
Steyr SSG 08
Damage: 70
Firing Rate: Bolt-Action
Range: No damage dropoff
Magazine Size: 8 rounds
Attachments Available:
-ACOG Scope
-Thermal Scope
-Variable Zoom Scope
-Suppressor
-Extended Mags(16 rounds)
-Bipod
OSV-96
Damage: 70
Firing Rate: Semi-Automatic
Range: No damage dropoff
Magazine Size: 5 rounds
Attachments Available:
-ACOG Scope
-Thermal Scope
-Variable Zoom Scope
-Suppressor
-Extended Mags(10 rounds)
-Bipod
VR1
Damage: 70
Firing Rate: Semi-Automatic
Range: No damage dropoff
Magazine Size: 5 rounds
Attachments Available:
-ACOG Scope
-Thermal Scope
-Variable Zoom Scope
-Suppressor
-Extended Mags(10 rounds)
-Bipod
TPG-1
Damage: 70
Firing Rate: Semi-Automatic
Range: No damage dropoff
Magazine Size: 5 rounds
Attachments Available:
-ACOG Scope
-Thermal Scope
-Variable Zoom Scope
-Suppressor
-Extended Mags(10 rounds)
-Bipod
Galil Sniper Rifle(GALATZ)
Damage:
Firing Rate: 70
Range: No damage dropoff
Magazine Size: 10 rounds
Attachments Available:
-ACOG Scope
-Thermal Scope
-Variable Zoom Scope
-Suppressor
-Extended Mags(20 rounds)
-Bipod

Pistols
Glock 19
Damage: 40-20
Firing Rate: Semi-Automatic
Range: Damage dropoff at 15 yards
Magazine size: 15 rounds
Attachments Available:
-Upgraded Iron Sights
-Suppressor
-Akimbo
-Tactical Knife
-Flashlight
Jericho 941
Damage: 40-30
Firing Rate: Semi-Automatic
Range: Damage dropoff at 15 yards
Magazine size: 10
Attachments Available:
-Upgraded Iron Sights
-Extended Magazines(15 rounds)
-Suppressor
-Akimbo
-Tactical Knife
-Flashlight
Beretta 9000S
Damage: 40-20
Firing Rate: Semi-Automatic
Range: Damage dropoff at 15 yards
Magazine size: 12 rounds
Attachments Available:
-Upgraded Iron Sights
-Extended Magazines(18 rounds)
-Suppressor
-Akimbo
-Tactical Knife
-Flashlight
Taurus PT940
Damage: 40-20
Firing Rate: Semi-Automatic
Range: Damage dropoff at
Magazine size: 10 rounds
Attachments Available:
-Upgraded Iron Sights
-Extended Magazines(15 rounds)
-Suppressor
-Akimbo
-Tactical Knife
-Flashlight
Desert Eagle
Damage: 45-20
Firing Rate: Semi-Automatic
Range: Damage dropoff at 15 yards
Magazine size: 7 rounds
Attachments Available:
-Upgraded Iron Sights
-Suppressor
-Akimbo
-Tactical Knife
-Flashlight
ASP
Damage: 40-20
Firing Rate: Semi-Automatic
Range: Damage dropoff at
Magazine size: 7 rounds
Attachments Available:
-Upgraded Iron Sights
-Suppressor
-Akimbo
-Tactical Knife
-Flashlight
Sig Saur P220
Damage:40-30
Firing Rate: Semi-Automatic
Range: Damage dropoff at
Magazine size: 7 rounds
Attachments Available:
-Upgraded Iron Sights
-Suppressor
-Akimbo
-Tactical Knife
-Flashlight
Colt Anaconda
Damage: 50-30
Firing Rate: Revolver
Range: Damage dropoff at 20 yards
Magazine size: 6 rounds
Attachments Available:
-Upgraded Iron Sights
-Suppressor
-Akimbo
-Tactical Knife
-Flashlight
Ruger GP-100
Damage: 50-30
Firing Rate: Revolver
Range: Damage dropoff at 20 yards
Magazine size: 6 rounds
Attachments Available:
-Upgraded Iron Sights
-Suppressor
-Akimbo
-Tactical Knife
-Flashlight


Attachments- (XX4)
**Can add two attachments to primaries by default**
Optics
-Red Dot Sight-Basic Red Dot sight
-Holographic Sight- Red Dot Sight with slightly increased recenter time
-ACOG Sight- Scope with enhanced zoom(Decreases ADS speed)
-Thermal Sight- Scope that detects heat signatures(Can see people through walls)
-Variable Zoom Scope- Sniper scope that zooms in by pressing the right analog stick forward
-Upgraded Iron Sight- Better iron sights
Magazine
-Extended Magazines-Increase Magazine size by 50%(with some exceptions)
-Taped Magazines- Decreases first reload by half
-Rapid Fire- Increased Rate of Fire
Muzzle
-Suppressor-Don't appear on the enemies' radar when shooting
-Grip-Reduces recoil
Underbarrel
-Masterkey Shotgun- Underbarrel shotgun
-Flamethrower-Underbarrel Flamethrower
-M203 Here's a link.
-Bayonet-attaches knife to the end of the player's weapon
-Bipod-Stabilizes weapon
Ammunition
-Slugs- Travel farther than pellets. Innaccurate
-Incendiary Rounds- Shotgun pellets that light the enemy on fire
--Explosive tips-Explosive bolts for the Crossbow
-Combustion Arrows-Combustive bolts for the Crossbow
-GPS Tracking Arrows- Enemies stuck with this arrow show up on radar till they die. If a bolt is on the ground and an enemy walks over it, it will stick to them.
Tactical
-Tactical Knife-Faster knifing
-Folding Buttstock- Faster aim after sprinting(slight)
-Akimbo- Have one weapon in each hand. Can't ADS.
-Flashlight- Used to illuminate areas, AA batteries
Riot Shield
**Attachments replace secondary**
-Ruger- Allows for faster switch, leaving less time of vulnerability

Equipment (XX5)
**Pressing up on the D-Pad toggles between your Grenade, Throwing weapon, and Equipment**
Lethal Grenades
Fragmentation
Semtex
Incendiary Grenade
Throwing Weapons
Tomahawk-Drops over distance and can bounce off walls.
Throwing Knife- Arcs over distance and will only bounce off walls if it's at an angle.
Shurikens- (x2) Travels far but drops at an extreme angle after the maximum distance. Must travel 1.5 feet before the Shuriken is lethal.
Tactical Grenades
Flash bangs- (x2) Completely blinds target. 2.4 seconds to deploy. 7 yard radius.
Concussion- (x2) Slows movement of target. 1.2 seconds to deploy. 4 yard radius
EMP Grenade- (x1) non-replenish-able, and disables enemy equipment. 2.4 seconds to deploy. Can disable equipment within 12 yards.
Willy Pete- (x1) non-replenish-able, smoke grenade. 2.4 seconds to deploy. 10 yard radius.
Skittering Grenade- (x2) Also known as the XM47, it bounces around and releases smoke. 1.7 seconds to deploy. Smoke is thinner and doesn't last as long as the smoke from a Willy Pete.
Tear Gas- (x2) blurs vision, lasts for 12 seconds, can kill in 8 seconds. 2.4 seconds to deploy. 7 yard radius.
Sting Grenade- (x1) Small explosive radius, but shoots metal shrapnel that slows enemies and makes them near death
Equipment
Claymore- Unidirectional, Non-replenishable explosive that is placed on the ground. Slight delay before explosion after triggered.
C4- Three place-able charges of C4. Can be triggered by pressing the right trigger or double tapping X or Square
Motion Sensor- Shows moving enemies within the 35 yard radius.
Jammer- Scrambles enemy equipment and radar within a 30 yard radius
Camera Spike- Thermal Camera.
Pressure Mine- Omni-directional explosive that is set off when someone walks within 4 yards of it. Only Lethal if within 2 yards.
Tactical Insertion- Choose where you respawn next. Can't be used in Free-For-All
Trip Wire- A pair of explosives that instantly explode when the infrared wire between them is interrupted. The wire is a yard long and is placed horizontally in front of the user. Trip Wires can be seen when covered with smoke or by users of Polarized Contacts and Hacker.

Killstreaks (XX6)
**Press right on the D-Pad to use Killstreaks**
**Pressing down on the D-Pad toggles between killstreaks you have**
3-UAV
---Shows enemies on radar. Lasts 45 seconds, sweeps every three seconds. Can be shot down
3-Counter UAV
---Scrambles enemy radar. Lasts 30 seconds. Can be shot down.
4-SAM Turret
---Airdropped Surface to Air Missile Turret that shoots down enemy aircraft for 90 seconds or until taken out. Takes two direct hits to destroy helicopters.
4-Napalm Strike
---Air strike that leaves burning napalm for 10 seconds.
4-Booby-Trapped Airdrop
---CocoLeFLeur's idea. See his reply below for a good explanation.
5-Care Package
---Airdropped ammo or killstreak. Cannot get killstreaks over 10
5-Predator Missile
---Control an AGM Missile with an enormous explosive radius.
5- Upgraded UAV
---Shows enemy position and direction on radar. One sweep every 5 seconds. Lasts 40 seconds.
6-Sentry Gun
---Placed Sentry turret that shoots enemy within a 60 degree angle. Two knife kill.
6-Precision Airstrike
---20 bomb Airstrike in a selected area and direction.
7-Attack Helicopter
---Cobra helicopter with one flare.
7-RC-XD
---RC car strapped with explosives
7-Tear Gas Barrage
---Airstrike that drops 10 canisters of Tear Gas. Kills faster and lasts longer than regular Tear Gas.
8-Pave Low
---Airstrike with a hovering Pave Low. Targets more aggressive players.
8-Satellite Up-link
---Shows enemy position and direction on radar. Can't be shot down. 45 seconds
9-Carpet Bombing
---B-52 drops 45 bombs across the map in a chosen direction.
9-Mortar Team
---40 yard explosive radius with Bunker busting mortars. Can choose 4 targets
10-Napalm Missile
---Control an AGM missile that leaves burning napalm in a 50 yard radius of where it hit. Fire lasts 15 seconds
10-Emergency Airdrop
---Drops 6 care package crates in half the time of a normal package.
11-Chopper Gunner
---Be the gunner of an Kamov Ka-50 helicopter. Two flares. Lasts 45 seconds or until destroyed
12-Apache gunship
---Control a gunship that shoots rockets along with 50mm explosive rounds. Two flares. Lasts 60 seconds or until destroyed.
12-Attack Dogs
---Sends in a pack of ferocious attack dogs. Two hits to kill.
16- EMP
---Disables all enemy electronics for 1:30

Gamemodes (XX7)
Team Deathmatch- Kill the enemy team. 100 points per kill. First team to 7500 wins. 10 minute timer.
Free-For-all- Straight up Deathmatch. Kill everyone. 50 points per kill. First person to 1500 wins. 10 minute timer.
Mercenary Team Deathmatch- Team Deathmatch with no parties.
4 Team Deathmatch- Team Deathmatch with 4 teams
Domination- Capture the three flags on the map. One point per flag every 6 seconds.
3 Team Domination- Domination with three teams
King of the Hill- One flag is placed randomly in a strategic position on the map. Players earn 5 points for every 5 seconds they are on the flag. Play to 150.
Team King of the Hill- Same as King of the Hill, but Players get 5 points everyone 10 second they are on the flag alone. The more players on the flag, the faster points are earned. First team to 200 wins.
Demolition- Destroy the enemy bomb site or defend your own. Two Rounds. Team with most kills defends in overtime.
Headquarters- Capture the headquarters. Team with headquarters doesn't respawn. 5 points every 5 seconds that your team has the HQ. 15 minute timer
3 Team Headquarters- Headquarters with 3 teams.
Search and Destroy- Destroy the enemy bomb site or defend your own. No Respawning.
Sabotage- A neutral bomb is placed in the center of the map. Destroy the enemy bomb site to win.
Capture the Flag- Capture the enemy flag and bring it back to your flag while it's at the base. Two rounds. 7:30 minute timer.
Satellite- Five computers around the map. Hacking into and controlling the computers move the satellite closer to the enemy's base. If the enemy has already hacked the computer, you must hack it twice(once to unhack, once to make it yours.)
Territories- 7 zones around the map. Staying in a zone for 7 seconds gives your team 5 points. First team to 150 wins.
Arena- A neutral flag is placed at the center of the map. Win by capturing the flag or by eliminating the opposing team. No respawning.
Elimination- Kill everyone. 3 lives. Tactical Insertions not allowed.
Team Elimination- Kill everyone on the opposing team. 3 lives and no respawning
Tactical Moshpit- Objective based gamemodes
Pure- Team Deathmath with no perks, killstreaks, attachments, equipment, or contracts
Classic- Team Deathmatch with killstreaks on 3,5, and 7. (UAV, Care Package, Attack Helicopter)
Pure Tactical Moshpit- Objective based gamemodes with no perks, killstreaks, attachments, equipment, or contracts
Hardcore- Increased bullet damage, No HUD, no auto reload
Groundwar- 12-18 players in certain gamemodes. Large maps only.
CORE
-Team Deathmatch
-Free-For-All
-Mercenary Team Deathmatch
-4 Team Deathmatch
-Domination
-3 Team Domination
-King of the Hill
-Team King of the Hill
-Demolition
-Capture the Flag
-Headquarters
-3 Team Headquarters
-Sabotage
-Search and Destroy
-Satellite
-Territories
-Arena
-Elimination
-Team Elimination
-Tactical Moshpit
BAREBONES
-Pure
-Classic
-Pure Tactical Moshpit
HARDCORE
-Team Deathmatch
-Free-For-All
-4 Team Deathmatch
-King of the Hill
-Team King of the Hill
-Capture the Flag
-Search and Destroy
-Territories
-Arena
-Elimination
-Team Elimination
GROUNDWAR
-Team Deathmatch
-Team King of the Hill
-Domination
-Capture the Flag
-Territories
Wager Matches
Scum-Players are randomly selected to be scum, peasant, citizen, Vice-President, or President. Scum gets Anaconda with Tactical knife. Peasant gets MP5K with extended magazines. Citizen gets a Vepr-12 with slugs. Vice-President gets Ares with grip. President gets an AK47 with M203. Killing someone that's a higher rank makes you swap classes. Whoever is President at the end of the 5 minute timer wins.
Sticks and Stones- Crossbow, Ballistic Knife, and tomahawk. 100 points from a kill with the crossbow or though shooting the ballistic knife. 25 points for a stab. 10 points for humiliating the enemy and resetting his score to zero with the tomahawk.
Dodgeball- Throwing weapons only. 5 minute timer.
Little Birds- Everyone is in a Gunship and must shoot down enemy gunships. play to 15 kills or the end of the 5 minute timer.
Gun Game- Some as Black Ops. Weapon order- Anaconda Speed Reloader> Akimbo Taurus> Spas-12> USAS-12> PP-63> Akimbo MSMC> M4 Spectre> FN FAL> K11> G11> M4A1> Ares Shrike> M240E6> DSR> GALATZ> RPG-29> M79 Thumper> Crossbow Explosive Tip> Ballistic Knife> Machete
Bounty hunter- Each player has an assigned target on their mini map, They must kill that target without being killed by their hunter. Killing someone other than your target makes you lose points.
Rc Racing- Race RC-XDs around the track that is placed on the map. Players have to navigate through the track and blow up their car in the spawn after completing the track.
MinstaGIB- Players receive a DSR rifle with twice as much damage. No knifing, perks, attachments, aiming down sights, or hip-fire spread. Game ends after 5 minutes or when someone reaches 30 kills.
Happy Hunting- One player sits atop a hill with a suppressed GALATZ. Other players get a machete and have to move from cover to cover so they can reach the top of the hill. The player that melees the Sniper wins. All players get one life.
Pyromania- All players get Fabarm SAT-8 with incendiary rounds, a crossbow with combustion bolts, Incendiary grenades, and get a Napalm Strike after 4 kills in a row. All players get Scavenger Elite.

Perks (XX8)
Bling- Equip three attachments to your primary weapon.
Pro: Equip two attachments to your secondary weapon
Elite:Start with an extra lethal grenade, tactical grenade, and throwing weapon.
Sleight of Hand- Faster reload
Pro: Faster ADS(Excluding snipers)
Elite: Can reload while sprinting(Slower reload)
Ordinance Training- Better bullet penetration(Armor Piercing Rounds) Pick up weapons faster
Pro: **** Pump-action shotguns and Bolt-action snipers faster
Elite: Deploy grenades and equipment faster
Lightweight- Faster movement
Pro: Decreased fall damage
Elite: Climb obstacles faster
Ninja- silent footsteps
Pro: Completely silent, enemies you kill have no deathmark.
Elite: No red name or crosshair when targeted.
Ghillie- Undetected by UAVs
Pro: Undetected by thermal scopes and AI Killstreaks
Elite: Red box not seen by Chopper Gunners/Gunships when immobile
Armory- Equip two primaries from different tiers. Speed is reduced depending on which weapons are used.
Pro: Faster switch between weapons.
Elite: Less speed reduction. Add attachments to both guns.
Veteran- Better vision when injured, recover faster from jumping; Throw grenades further.
Pro: Massively reduced flinch when shot.
Elite: Less weapon kick, not phased by non-lethal explosions.
Polarized Contacts- Can see better through smoke grenades; Can see enemy trip wires.
Pro: Reduced effect of flashbangs and stun grenades.
Elite: Unaffected by tactical grenades(excluding Tear Gas and direct impact)
Flak Jacket- Reduced damage from explosives
Pro: Throw back grenades almost instantly
Elite:Take 5% of fire damage; Reset fuse to half-detonation time on thrown back grenades
Marathon- Longer sprint duration
Pro:Unlimited sprint
Elite: Faster ADS after sprint
Hacker- See enemy equipment through walls(highlighted in red)
Pro: Invisible to motion sensors, hack enemy equipment, Booby trap enemy crates
Elite: Faster hacking; Booby trap friendly crates(not your own)
Steady Aim- Tighter hip-fire spread
Pro: Hold breath longer when scoped in; faster knife lunges
Elite: Faster knife recovery, less idle sway. Hip-fire while throwing grenades
Hardline- Killstreaks require one less kill
Pro: Re-roll care packages. Reset Killstreaks once per life(can be re-earned)
Elite: Killstreaks last 20% longer
Scavenger- Resupply weapon ammo(excluding Grenade launchers) This also resupplies throwing weapons.
Pro: Resupply lethal and tactical grenades, and can no longer get ammo from Care Packages
Elite: Start with max ammo, and can resupply Grenade Launchers

Tiers
Tier One
-Bling
-Sleight of Hand
-Ordinance Training
-Lightweight
-Ninja
Tier Two
-Ghillie
-Armory
-Veteran
-Polarized Contacts
-Flak Jacket
Tier Three
-Marathon
-Hacker
-Steady Aim
-Hardline
-Scavenger

Prestige (XX9)
-60 levels
-1,470,500 Xp to prestige
-More custom classes on Prestige 1,3,5,6, and 8
-Unlock M2A1-7 on prestige 4
-New emblems for Emblem and Camo Creator on each prestige
-New Callsigns

Customization (XX10)
Overview: Emblem Creator will be returning, but with a few tweaks. Players may purchase basics shapes(squares, circles, skulls, etc) by default. Completing certain challenges unlocks new pages of pictures to use in creating your Emblem. Callsigns are unlocked through leveling up, prestiging, doing difficult challenges, weapon mastery, headshots, Survival mode, and through basic gameplay.
Update #2
Players can turn off the ability to view others' Emblems.

Camos
-Camos are unlocked through head shots, but different than in Modern Warfare 2. Head shots don't reset with prestige.
-To get patterns, players must accumulate a certain number of head shots. For the Custom Pattern, players design a picture the same way that an emblem is designed. The design is replicated all over the gun the same as normal camo. Colors are limited to how many head shots you have and how many colors you have unlocked for the gun
-25 Head shots for Dot Pattern
-75 Head shots for Striped Pattern
-125 Head shots for Classic patterns
-175 Head shots for Tiger Pattern
-250 Head shots for Squiggly Line Pattern
-550 Head shots for Custom Pattern
-700 Head shots for Have up to four camos in your pattern.
-1000 Head shots for Have up to nine camos in your pattern.

-To get different colors, players have to get a certain number of kills with the specific weapon they want the color on.
-25 Head shots for Red, Blue, and Yellow Camo
-75 Head shots for Brown, Cerulean, and Green Camo
-125 Head shots for Ice, Crimson, and Dark Green Camo
-225 Head shots for White, Black, and Bronze Camo
-300 Head shots for Glossy colors
-550 head shots for Golden, Silver, and Chrome Camo


Class Examples (XX11)
Default Classes
Rushing
Primary: Star Z84 Extended Magazines and Grip
Secondary: Jericho 941 Tactical Knife
Lethal Grenade: Semtex
Throwing Weapon: Tomahawk
Tactical Grenade: Concussion
Equipment: Tactical Insertion
Perk One: Lightweight
Perk Two: Flak Jacket
Perk Three: Marathon
Killstreaks: Counter UAV, Predator Missile, Precision Airstrike
Defending
Primary: M60E4 Extended Magazines, Holographic Sight, and Grip
Secondary: Akimbo Ruger GP-100
Lethal Grenade: Fragmentation
Throwing Weapon: Throwing Knife
Tactical Grenade: Flashbangs
Equipment: Motion Sensor
Perk One: Bling
Perk Two: Polarized Contacts
Perk Three: Hardline
Killstreaks: UAV, Booby-Trapped Airdrop, Attack Helicopter
Stealth
Primary: Vepr 12 Suppressor and Extended Magazines
Secondary: Taurus PT940 Suppressor
Lethal Grenade: Incendiary Grenade
Throwing Weapon: Shurikens
Tactical Grenade: EMP Grenade
Equipment: Pressure Mine
Perk One: Ninja
Perk Two: Ghillie
Perk Three: Scavenger
Killstreaks: Counter UAV, Napalm Strike, Precision Airstrike
Demolitionist
Primary: M16A4 ACOG and Grenade Launcher
Secondary: RPG-29
Lethal Grenade: Fragmentation
Throwing Weapon: Tomahawk
Tactical Grenade: Sting
Equipment: Trip-Wire
Perk One: Bling
Perk Two: Flak Jacket
Perk Three: Hacker
Killstreaks: Booby-Trapped Airdrop, Predator Missile, Tear Gas Barrage
Riot Control
Primary: Riot Shield with Machete
Secondary: None
Lethal Grenade: Semtex
Throwing Weapon: Shurikens
Tactical Grenade: Skittering Grenade
Equipment: C4
Perk One: Lightweight
Perk Two: Polarized Contacts
Perk Three: Marathon
Killstreaks: UAV, Sam Turret, Sentry Gun

Scoring (XX12)
Kill- 100(50 in most objective based games and Free-For-All) points
Headshot-Kill an enemy with a shot to the head- 50 points
Assist-Help a teammate get a kill- Varying points
Ricochet-Kill an enemy after a bounce- 150 points
Scalper-Kill an enemy with a Tomahawk 50 points
Bullseye-Kill an enemy with a Throwing Knife- 50 points
Ninja-Kill an enemy with a Shuriken 50 points
One Shot, One Kill-Kill an enemy with one sniper bullet or slug- 50 points
Backstabber-Stab an enemy in the back- 50 points
Execution-Kill a downed enemy with a headshot- 50 points
Stuck-Stick an enemy with an explosive- 50 points
Long Shot-Kill an enemy from a distance- 50 points
Payback- Killed the enemy that killed you- 100 points
Rescuer-Save a teammate that has been shot but not killed- 100 points
Afterlife-Kill an enemy while dead- 100 points
Buzz Kill-Stop an enemy on a killstreak- 100 points
First Blood-Get the first kill- 100 points
Hacker-Hack a piece of enemy equipment- 75 points
Hijacker-Steal an enemy crate- 150 points
Share Package-Have a teammate save your package- 200
Flag Capture-Capture a flag in Capture the Flag- 350 points
Objective Capture-Domination-200 points; Headquarters-450 points; King of the Hill-400 points(250 in Team KotH)
Bomb Plant-Plants a bomb- 600 points
Bomb Defuse-Defuse a bomb- 500 points
Capture Assist-Help your team capture a flag/objective- 50% points for full capture

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PostSubject: Re: wht gonna be in mw3   Fri Sep 23, 2011 11:30 am

that is a lot of stuff deane
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PostSubject: Re: wht gonna be in mw3   Sun Oct 02, 2011 4:01 pm

Nice post Deane Smile keep up the good work and thanks again for leeting me know whats going to be expected on the game.

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wht gonna be in mw3
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