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 FortressCraft 1.1 OUT SOON

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Posts : 182
Join date : 2011-07-25
Age : 27
Location : NEW MILTON

PostSubject: FortressCraft 1.1 OUT SOON   Thu Sep 22, 2011 10:04 am

1.1 pre-alpha is now in peer review.

Well, so much for 'first major patch'.

This lists the planned work; some might make it into an earlier patch, and some might slip to a later patch.


Pre-alpha release

- New custom object behaviours:
-- factory
-- beamemitter
-- conveyor
-- conveyorfast
-- jumppad
-- pressurepad
- Physics objects! (aka 'doodads')
- Custom object behaviours now configurable without a keyboard or chatpad
- Antigriefing measures (both server and clients)
- Now with wings!

-And the more boring bits:

green laser activated sfx
banhammer sfx
fixed game mode crashes
reset tutorial option
builder held model
builder now client only
remove setnamemenu from clients
fixed network lock in main thread
builder model
update help
verify votes regularly
updated version
ensured custom blocks face along the digger vector, not the player!
added default factory model
anti-griefing measures
anti forcevote measures
dev power improvements
herobrine added
cooldown on raygun
5 min delay on voting
beam removal.
striped beam collision













- Planned for 1.1 Alpha
- New custom object behaviours:
--Lookat

- Divest physics and graphics again, allowing many many more blocks live in ram
- Camoflagued Caulking
- Spleef arenas rebuild themselves after play
- Fix Hunt, Spleef and Freeze crash
- Lil builder
- Fill block
- 8 way lighting system
- Flying digger
- Flying builder
- Splitscreen
- Teleporters
- Prisms and Mirrors for lasers

- Completed



-Beam rendering
-Improved particles for Incursion mode
-Incursion droppods, robots
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